Define a game people can picture playing. Sketch the rules, pick an engine, and gather the art and sound. Prove the mechanics in a sandbox. Build and playtest each scene, then write the player guide and wiki. Plan the launch, price, and pitch. Teach contributors how to test changes and ship updates or expansions. Listen to players and prospects, then use their feedback to decide what comes next.
- Scroll sideways to browse the chapters.
- Download and fill in the Bible template.
- Share the site link and a starting chapter with your agent.