Game Bible.

Get Started

Define a game people can picture playing. Sketch the rules, pick an engine, and gather the art and sound. Prove the mechanics in a sandbox. Build and playtest each scene, then write the player guide and wiki. Plan the launch, price, and pitch. Teach contributors how to test changes and ship updates or expansions. Listen to players and prospects, then use their feedback to decide what comes next.

Bible template

Start a Game Bible for a new game. The Markdown file gives you prompts for all ten chapters, from Vision & Scope through Intake & Feedback. Fill it in as you make decisions and verify the work.

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Agent resources

Give an agent the resource index to find the Bible files and skills. Use the spec and preset tickets to turn an idea into ordered work with a completion check for each chapter.

Download index